![]() These days, it's pretty rare for a specific Nvidia or AMD GPU to suffer problems in a game and when they do, it's usually fixed in driver updates. I could be wrong but I imagine they stick to standard DirectX, AMD and Nvidia APIs and develop to that. I mean I would be sort of surprised if EA spent that much time tailoring their PC sports releases to anything outside of a handful of typical setups. With the current state of console to PC ports - like x86 console hardware, MS in particular trying hard to help the XB to PC transition as easy as possible, and the fact the PC hardware market has somewhat normalized into far fewer options than what we used to have - I wonder how much of this is really a factor. It's definitely not as easy as the game is made on a PC so it is ready to be played on a PC. One thing that makes it more complicated than that is you have to spend time trying to optimize the game for the million different hardware configurations that are out there. You don't just make a game on PC and it's all ready to go. ![]()
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